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Basic Caddyfile to run an exported GodotXR game.
I only have a Quest 2 for testing, because sometimes exporting for android and sideloading onto the quest can be a pain, so I'd like to use WebXR to output projects and hopefully speed up the development cycle. And have things be more flexible. But a Godot web export needs to have certain cross-origin settings to properly work, and the Quest browser requires SSL to view non-local web projects, which makes things a little trickier. The below Caddyfile will fix those problems.
{
http_port 7999
}
https://:8000
file_server browse
tls internal {
on_demand
}
header {
Strict-Transport-Security: "max-age=31536000; preload"
X-Content-Type-Options: "nosniff"
X-Frame-Options: "DENY"
X-XSS-Protection: "1; mode=block"
Referrer-Policy: "strict-origin-when-cross-origin"
Cross-Origin-Embedder-Policy: "require-corp"
Cross-Origin-Opener-Policy: "same-origin"
Etag
cache-control: public, max-age=3600
}
Just put the above in a Caddyfile in the same directory as your Godot export and you're all set to go! The server lives on port 8000, and the entrypoint should be named index.html